First public release of Bonobo.
- From: Miguel de Icaza <miguel nuclecu unam mx>
- To: gnome-components-list gnome org, gnome-list gnome org, gnome-announce-list gnome org
- CC: nat nat org
- Subject: First public release of Bonobo.
- Date: Mon, 27 Sep 1999 17:56:23 -0500
I have just released the first public version of Bonobo
(bonobo-0.4), the GNOME component system and compound document
Bonobo has been on development for about ten months and it is
This release is still an alpha version of the code, but it will
enable people to try out Bonobo and some of the GNOME applications
that depend on Bonbo (the PDF file viewer, the Gnumeric Bonobo
extensions, the new file manager and a few other toys).
Keep in mind that the API *will* change (not a lot, but it will
change), I will try to keep the API changes well documented though.
* What does Bonobo 0.4 provide
. The GNOME component foundation based on the GNOME::Unknown CORBA
interface. Component can be graphical and non-graphical.
. The Bonobo framework for building new components using the Gtk
. Structured Storage interfaces for loading/saving compound documents.
. The interfaces for visual component embedding, both simple
rectangule-based embeddings (GtkWidget embedding) as well as
* Still left to do
We could use the help of various people to help improve various
things in Bonobo:
. API documentation layout should be improved as well as adding
introductory pieces to various Bonobo pieces.
. A web page tracking down the development and carrying out
information about Bonobo as well as a software map for
* Upcoming Changes
. I am expecting to provide control support for the next Bonobo
version (ie, creating components that have a single view) as
well as providing a way to load/save their state using
properties (you can see the interface in idl/gnome-control.idl).
. The Shaped components and the Views might have an API change to
make them more sensible, it is sort of hacked right now.
. Bounding box support for the arbitrarly shaped components as
well as activation/deactivation for those.
* The Bonobo Team
The Bonobo core team is:
Dietmar Maurer (libefs hacker)
Elliot Lee (CORBA guardian angel).
Ettore Perazzoli (Bonobo hacking device #2).
Federico Mena (Bonobo helper).
Matt Loper (Persistent hacker).
Michael Meeks (Bonobo and component hacker)
Miguel de Icaza (main designer/implementor)
Nat Friedman (Bonobo hacking device)
Bonobo components/GUI is:
Chris Lahey (Audio/ulaw).
Richard Hestilow (Bonobo dialog hacker)
Miguel de Icaza (firstname.lastname@example.org)
Nat Friedman (email@example.com)
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