Re: [PATCH] gnibbles: only the crashed worm dies
- From: "Richard Hoelscher" <rah rahga com>
- To: Johannes Hölzl <johannes hoelzl gmx de>
- Cc: games-list gnome org
- Subject: Re: [PATCH] gnibbles: only the crashed worm dies
- Date: Tue, 15 Feb 2005 11:43:19 -0600 (CST)
Johannes:
Perhaps it would be better if, instead of restarting any of the worms, to
let the round play out, ending it when only one worm is left by awarding a
bonus... A number of lightcycle games do this. To make it really
interesting, the carcass of defeated worms could be left on the playfield
to annoy or trap remaining players.
Any patches of this nature will have to wait until after the release of
GNOME 2.10, but it's a good time to talk about features for the next
version... especially if you would rather not debug issues in gnect's
velena engine that have gone unnoticed for the last few years. :)
-Richard Hoelscher
http://rahga.com/svg/
Johannes Hölzl said:
> Hi,
>
> the following patch changes the behaviour of gnibbles when a worm
> crashes in a wall or inside another worm. Currently, in this case all
> worms start at their origin. This patch changes this, so that only the
> crashed worm goes back to his origin.
>
> This patch changes this, but I could add a option in the setup-dialog
> where you can set this behaviour. Are there any interests to add such a
> feature/behaviour to gnibbles?
>
> regards,
> Johannes Hölzl
>
> _______________________________________________
> Games-list mailing list
> Games-list gnome org
> http://mail.gnome.org/mailman/listinfo/games-list
>
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