gnome-games 2.15.2
- From: "Callum McKenzie" <install-module gnome org>
- To: FTP Releases <ftp-release-list gnome org>
- Subject: gnome-games 2.15.2
- Date: Mon, 15 May 2006 02:17:43 -0400 (EDT)
Module: gnome-games
Version: 2.15.2
Uploaded by: Callum McKenzie
http://download.gnome.org/sources/gnome-games/2.15/gnome-games-2.15.2.tar.gz
md5sum: 7185c58739edf2bbc614d1bcdcca61d7
size: 4.3M
http://download.gnome.org/sources/gnome-games/2.15/gnome-games-2.15.2.tar.bz2
md5sum: 8cd1746aff53fcdeb7173a421672c64c
size: 3.8M
News
----
gnome-games 2.15.2
==================
This is the second development release of gnome-games for the 2.15
development cycle. Not too much new this time, the most visible change
being the auto-move animation in Aisleriot.
General:
- Find the Avahi libs properly, not just if they're in /usr/lib
- Improve the linking process for other zeroconf libraries. Once
again this should help people compiling with libraries anywhere
but the deafult locations.
- Disabled GTK double-buffering in programs which do their own
double-buffering. Aisleriot in particular should benefit from this.
Aisleriot:
- Add a "trickle" effect for auto-moved cards to make it more obvious
and to make the end-of-game situation in Freecell a little less
sudden.
- Better behaviour for the mouse. Notably, if you click on a card
that isn't draggable and move away from the card, it cancels the
click.
- Radio buttons for the per-game menu have been implemented, although
nothing uses it properly yet (Klondike uses it, but only in a stupid
way for testing purposes).
- More cleanups from Amnon Aaronsohn. Including memory leaks fixes.
- The games list is now sorted regardless of locale.
Nibbles:
- Fix relative motion so the worm doesn't automatically die if you
turn the same way too often.
Robots:
- Use the correct icon name for the desktop file.
--
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