Re: Three Point Zero - Idea Mockups
- From: Seth Nickell <seth gnome org>
- To: Andrew Sobala <aes gnome org>, Mike Hearn <mike navi cx>
- Cc: GNOME Desktop Hackers <desktop-devel-list gnome org>
- Subject: Re: Three Point Zero - Idea Mockups
- Date: Thu, 26 May 2005 18:33:25 -0400
If energy toward improving the desktop that went into 1.2 and 1.4 had
carried into 2.0 instead of worrying about the platform so much we'd be
even farther along. Frequent releases have probably had far greater
impact on improving the desktop than the code churn that happened in
2.0. Much of the code churn effectively got back out anyway.
If anything, it was the inability to do user features during 2.0 (what
with all the platform churn) that resulted in a blossom of stuff after
it was done. Pent up coding agression ;-) People work a lot better
without underlying uncertainty.
I imagine there will be a big bunch of user improvements coming as soon
as this platform (c/mono/python/whatver) uncertainty we are mired in now
is over.... No matter which way it gets resolved. Platform uncertainty
has a tendency of smothering direct pragmatic work, but with any luck it
flares up again after the wet cloth is removed.
-seth
On Thu, 26 May 2005 6:18pm, Andrew Sobala wrote:
On Thu, 2005-05-26 at 22:55 +0100, Mike Hearn wrote:
Of course, trying to rewrite MacOS nearly killed the company several
times
... and it was only necessary because MacOS 9 was an unworkable POS.
Not
something you can say about GNOME (or Windows).
... it is probably something you could say about GNOME 1, however. (No
offence to anyone who worked on it, back in the day, but we win now.)
--
Andrew
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-Seth
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