Re: spatial stuff detail
- From: Raphael Bosshard <whistler bluewin ch>
- To: desktop-devel-list gnome org
- Subject: Re: spatial stuff detail
- Date: Fri, 19 Sep 2003 02:07:33 +0200
My only concern is that there will be a gap between the usual file
handling (like moving files from one place to the other) and opening
files from an application (File->Open).
Any idea how the object-oriented idea could be applied to the new file
picker? Else, users will still have the location-based based file
management around.
I like the idea though. I'm really curious how it "feels" like.
Raphael
Dave Camp wrote:
I just committed the start of the spatial UI stuff to the
nautilus-spatial-playground branch. It'd be nice if people could
pound on it for a little bit.
What has changed from a UI perspective:
* Object windows are created by default from the desktop. Navigation
windows can be opened from the menus. Right now all that is
implemented is Open With -> Navigation Window, but a "New Navigation
Window" entry in the desktop context menu could pretty easily be
created.
* Object windows are one-window-per-location. They do not have the
following UI:
- Search UI
- Back and Forward
- Bookmarks menu
- Toolbars
- Side pane
* Navigation windows are basically the same as they used to be, but
they don't save their geometry anymore.
* The default window size is much smaller. This was to make the
default object window size sane, and I just haven't gotten to
fixing it for nav windows.
Unfinished UI:
* I didn't finish porting the view as combo in the location bar.
* The "New Window" stuff isn't in the desktop context menu or the
file menu.
* Lots of little bits - these things all need to be collected.
Some open UI questions:
* I moved "Open in New Window" to "Open With -> Navigation Window". I
thought that this might reinforce the idea of the browser as a
separate app. Any thoughts?
* Some ideas for differentiating the navigation window:
- give it a constant, special icon rather than the icon of the
contents
- put a "- Nautilus" (or whatever) string after the current
directory (or whatever the hig suggests for this sort of thing).
Implementation Notes:
* Unfinished parts are tagged with #if NEW_UI_COMPLETE.
* NautilusWindow has been split into a NautilusWindow base class,
a NautilusObjectWindow subclass, and a NautilusNavigationWindow
subclass. NautilusDesktopWindow now derives from
NautilusObjectWindow.
* NautilusNavigationMenu merges a new xml file into the same ui
component. This lets us keep separate files that use the same
verbs.
* I sort of abused the open_location_* functions in the idl.
open_location_in_this_window -> "open location according to the
current window (new object window or this navigation window"
open_location_prefer_existing -> "open location in new object
window"
open_location_in_new_window -> "open location in new navigation
window".
* nautilus-window-menus is pretty well separated between the different
subclasses, but nautilus-window-manage-views is still very tied
together - a lot of the nav stuff needs to be built in there.
* Some stuff is blocking on the views being able to find out what kind
of
window they're sitting in.
Some open implementation questions:
* How do we want to change the idl? Should we just stick with
abusing the open_location_* rather than trying to change things?
(it's worth noting that the old semantics of those functions
don't make much sense now).
* How do we want views to figure out what kind of window they're in?
Ambient property for the control? idl extension?
* Is it worth the bother of trying to cleanly subclass the navigation
parts of manage-views?
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