Re: [gst-devel] Re: Helix Player virtual team meeting
- From: Michael Maloney <mmaloney real com>
- To: Lee Braiden <jel ntlworld com>
- Cc: Andrew Sobala <aes gnome org>, Rob Lanphier <robla real com>, Thomas Vander Stichele <thomas apestaart org>, Julien MOUTTE <julien moutte net>, gnome-multimedia gnome org, GNOME Desktop Hackers <desktop-devel-list gnome org>, gstreamer-devel lists sourceforge net, licensing open helixcommunity org
- Subject: Re: [gst-devel] Re: Helix Player virtual team meeting
- Date: Thu, 11 Dec 2003 11:01:16 -0800
Amen, I think we all share that vision. A good and OPEN video codec
might change the world over night. An OPEN DRM perhaps even more-so.
Perhaps the greatest shortcoming of the Helix Platform is that it is
not an OPEN end-to-end A/V platform as promised yet. We call this the
'dirty sock' around here and are hoping that it gets washed in the next
load...
On Thursday, December 11, 2003, at 10:52 AM, Lee Braiden wrote:
On Thursday 11 Dec 2003 6:30 pm, Andrew Sobala wrote:
But as hackers, a lot of us want our program *and all its
dependencies*
to be Free so the whole thing can be modified, and given to our friend
across the road without breaking any laws.
Moreover, we like our end-products to be open too -- hence the
enthusiastic
investment in blender so that people can develop free models, free
plugins,
free scenes, and free open source movies. Hence, the interest in free
compilers for free code.
We don't want to produce videos in a closed format that aren't
guaranteed to
be available in future. No more than we want to distribute documents
in Word
format. We want to distribute videos that can be opened and edited on
any
open source platform, knowing that platform has and always will have
the
tools available to use the video.
In this sense, real video formats, unless completely open, cannot ever
be more
than backwards compatibility options to be replaced by Theora, etc.
Finally, and still most importantly for me, what Open Source desktops
need
most right now in terms of multimedia is a standardised API so that
all video
tools can automatically access the same codecs, etc.
I want to know that any movies I make in a 3D app can be encoded in
all of the
formats my NLE app can handle. I want to know that my movie player
can play
them all back just as easily, and that my open source game can play
them as
an intro sequence. It's only logical.
So, while others question technical license details, I'm simply asking
this...
what's being offered that Open Source needs or wants?
--
Lee.
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Michael Maloney, QA Project Engineer - RealNetworks
aim: r4bid1 RaBBiT on irc.helixcommunity.org
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