[gnome-love] Games programming with GNOME and related technologies
- From: Matthew Walton <mxw00u cs nott ac uk>
- To: gnome-love gnome org
- Subject: [gnome-love] Games programming with GNOME and related technologies
- Date: Thu, 09 Aug 2001 22:17:45 +0100
I've got various ideas floating around that might finally lead to me
being able to do what I've been wanting to do and write an (albeit
fairly basic) RPG in the style of Baldur's Gate or Secret of Mana. Now,
I'd obviously like to do this on Linux and related OSes, and I would
definitely like to be able to do it with GTK+ and probably GNOME as the
base GUI provider for the options dialogs, windows and so forth - mostly
because I already know a reasonable amount about how to use it.
Everything I need to know, in fact, apart from some of the GNOME
integration technologies I'll be needing, libxml (which I'd like to use
for the datafiles) and most crucially some kind of suitable high-speed
2D graphics engine to actually draw the game action. I know of a couple
of things that provide 2D APIs suitable for gaming - SDL, ClanLib,
Crystal Space to name but three - but can I realistically use any of
these with GNOME?
Actually, what I'd really like to do is use Crystal Space's 3D engine,
but I guess I'd have to go away from GNOME to do that properly. I'm not
keen on writing the graphics engine from scratch using GtkGLArea!
So, can anyone point me at some suitable projects and/or resources for
that kind of thing? I'm thinking 2D to start with at least, but that may
change if I can stop my hardware-accelerated graphics from jerking
(you'd think a Voodoo4 would be fine, but oh no...) and if I can gather
up the enthusiasm.
Thanks in advance.
--
Matthew Walton
matthew alledora co uk
Miri it is whil Linux ilast
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