From andrearo at stud.ntnu.no Sun Jun 18 12:37:13 2006 From: andrearo at stud.ntnu.no (Andreas Rosdal) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Subject: Consistent Gnome-games coding style Message-ID: Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah at rahga.com Sun Jun 18 21:29:16 2006 From: rah at rahga.com (Richard Hoelscher) Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Consistent Gnome-games coding style In-Reply-To: References: Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo at stud.ntnu.no Mon Jun 19 04:20:44 2006 From: andrearo at stud.ntnu.no (=?ISO-8859-1?Q?Andreas_R=F8sdal?=) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Subject: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana at maths.tcd.ie Mon Jun 19 19:16:08 2006 From: horkana at maths.tcd.ie (Alan Horkan) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) Subject: Consistent Gnome-games coding style In-Reply-To: References: Message-ID: On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list at gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo at stud.ntnu.no Tue Jun 20 01:56:05 2006 From: andrearo at stud.ntnu.no (=?ISO-8859-1?Q?Andreas_R=F8sdal?=) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Subject: Consistent Gnome-games coding style In-Reply-To: References: Message-ID: On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah at rahga.com Tue Jun 20 03:17:44 2006 From: rah at rahga.com (Richard Hoelscher) Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Consistent Gnome-games coding style In-Reply-To: References: Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From francisco.yuste@hispalinux.es Mon Jun 26 06:36:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 0D55E3B0394 for ; Mon, 26 Jun 2006 06:36:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10327-02 for ; Mon, 26 Jun 2006 06:36:39 -0400 (EDT) Received: from localhost.localdomain (pb-d-128-141-128-49.cern.ch [128.141.128.49]) by menubar.gnome.org (Postfix) with ESMTP id 90E753B031F for ; Mon, 26 Jun 2006 06:36:38 -0400 (EDT) Received: from localhost.cern.ch ([127.0.0.1] helo=localhost.localdomain) by localhost.localdomain with esmtp (Exim 4.52) id 1FuoSo-0003nB-El for games-list@gnome.org; Mon, 26 Jun 2006 12:37:06 +0200 Subject: [aisleriot] rentoy with an stupid AI From: Francisco Yuste =?ISO-8859-1?Q?Garc=EDa?= To: games-list@gnome.org Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-lw/lDic8xdms/1IxsoS7" Date: Mon, 26 Jun 2006 12:37:05 +0200 Message-Id: <1151318225.8796.29.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.4.1 X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-1.395 tagged_above=-999 required=2 tests=[BAYES_00=-2.599, FORGED_RCVD_HELO=0.135, SPF_NEUTRAL=1.069] X-Spam-Score: -1.395 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: francisco.yuste@hispalinux.es List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 10:36:41 -0000 --=-lw/lDic8xdms/1IxsoS7 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hello guys, I'm keep on developing rentoy, a spanish card's game.=20 You can have a look at http://ws314.juntadeandalucia.es/plugins/scmsvn/cgi-bin/viewcvs.cgi/?root= =3Drentoy Or download the latest sourcecode as anonymous user fron the subversion server : http://ws314.juntadeandalucia.es/rentoy I finished the game's logic (rather elaborated).=20 Now I'll develop an AI for such game. I have got a few questions for you: 1. Is there a way to save some of my state variables? 2. Is the answer to the question 1. was "No, there isn't". Is there a way to hide the forward (redo) and backward (undo) arrows? =20 3. I know there is a way to hide the score. Since rentoy is a game with two challengers, I don't need the one located in the down-right corner. Could anybody show me an example where it is hidden? All your suggestions are welcome. Cheers; Fran. PS: Be careful if you have a spanish translation of aisleriot. The published packages and the Makefile installation will overwrite=20 those files.=20 --=-lw/lDic8xdms/1IxsoS7 Content-Type: application/pgp-signature; name=signature.asc Content-Description: Esta parte del mensaje =?ISO-8859-1?Q?est=E1?= firmada digitalmente -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQBEn7jRfZ1FT5eF4+ARArxjAJoCYwg5rI+rOsXMkj0XrRacFlYYYwCggG/C vGelk+a5WY5uLy3HaewUtpM= =F7s9 -----END PGP SIGNATURE----- --=-lw/lDic8xdms/1IxsoS7-- From rah@rahga.com Mon Jun 26 08:36:56 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BB4773B0187 for ; Mon, 26 Jun 2006 08:36:56 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 17799-07 for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 402F83B009A for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 2342AFCFC2; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Message-ID: <1491.70.253.230.57.1151325360.squirrel@www.dmerz.com> In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Date: Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Subject: Re: [aisleriot] rentoy with an stupid AI From: "Richard Hoelscher" To: francisco.yuste@hispalinux.es User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.569 tagged_above=-999 required=2 tests=[AWL=0.030, BAYES_00=-2.599] X-Spam-Score: -2.569 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 12:36:57 -0000 I'll try to look at the rest of your quesitons later, but a quickie...: Francisco Yuste García said: > 3. I know there is a way to hide the score. Since rentoy is a game with > two challengers, I don't need the one located in the down-right corner. > Could anybody show me an example where it is hidden? plait, ten_across, valentine: (set-features scores-disabled) -Richard Hoelscher From callum@spooky-possum.org Mon Jun 26 23:03:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A19AB3B0002 for ; Mon, 26 Jun 2006 23:03:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32039-07 for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 658043B00EB for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from 203-173-151-142.bliink.ihug.co.nz ([203.173.151.142] helo=sulphur.local) by genamics.blastula.net with esmtpa (Exim 4.52) id 1Fv3qy-0003YF-1d; Tue, 27 Jun 2006 15:03:04 +1200 Subject: Re: [aisleriot] rentoy with an stupid AI From: Callum McKenzie To: francisco.yuste@hispalinux.es In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Content-Type: text/plain; charset=utf-8 Date: Tue, 27 Jun 2006 15:02:57 +1200 Message-Id: <1151377377.22419.11.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: quoted-printable X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.424 tagged_above=-999 required=2 tests=[AWL=0.040, BAYES_00=-2.599, FORGED_RCVD_HELO=0.135] X-Spam-Score: -2.424 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 27 Jun 2006 03:03:06 -0000 On Mon, 2006-06-26 at 12:37 +0200, Francisco Yuste Garc=C3=ADa wrote: > 1. Is there a way to save some of my state variables? >=20 Not really. Options are persitently stored as a set of binary flags, but are probably unsuitable for what you have in mind. Normal scheme I/O should work so you can write your own file, but that's an "if all else fails" solution. > 2. Is the answer to the question 1. was "No, there isn't". Is there a > way to hide the forward (redo) and backward (undo) arrows? undo-set-sensitive and redo-set-sensitive should disable them (but not hide them). Unfortunately end-move will reset them, so you may have to do some magic like redefining end-move so you can set them back again. - Callum From callum@spooky-possum.org Thu Jun 29 04:08:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 903F53B01CE; Thu, 29 Jun 2006 04:08:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28081-02; Thu, 29 Jun 2006 04:08:09 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id B42D13B0423; Thu, 29 Jun 2006 04:07:56 -0400 (EDT) Received: from [60.234.108.157] (helo=[60.234.108.157]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FvrZ5-0003f6-67; Thu, 29 Jun 2006 20:07:56 +1200 Subject: gnome-games 2.14.2.1 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Thu, 29 Jun 2006 20:07:45 +1200 Message-Id: <1151568466.22419.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.543 tagged_above=-999 required=2 tests=[AWL=0.056, BAYES_00=-2.599] X-Spam-Score: -2.543 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Jun 2006 08:08:18 -0000 gnome-games 2.14.2.1 ==================== This release is primarily to fix a crash that occurs in Aisleriot when you change games. An upgrade is strongly recommended. It also fixes a high-score file corruption bug when entering short names for the high scores table. As a bonus there are also translation updates. Get it from: http://download.gnome.org/sources/gnome-games/2.14/ - Callum From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From francisco.yuste@hispalinux.es Mon Jun 26 06:36:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 0D55E3B0394 for ; Mon, 26 Jun 2006 06:36:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10327-02 for ; Mon, 26 Jun 2006 06:36:39 -0400 (EDT) Received: from localhost.localdomain (pb-d-128-141-128-49.cern.ch [128.141.128.49]) by menubar.gnome.org (Postfix) with ESMTP id 90E753B031F for ; Mon, 26 Jun 2006 06:36:38 -0400 (EDT) Received: from localhost.cern.ch ([127.0.0.1] helo=localhost.localdomain) by localhost.localdomain with esmtp (Exim 4.52) id 1FuoSo-0003nB-El for games-list@gnome.org; Mon, 26 Jun 2006 12:37:06 +0200 Subject: [aisleriot] rentoy with an stupid AI From: Francisco Yuste =?ISO-8859-1?Q?Garc=EDa?= To: games-list@gnome.org Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-lw/lDic8xdms/1IxsoS7" Date: Mon, 26 Jun 2006 12:37:05 +0200 Message-Id: <1151318225.8796.29.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.4.1 X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-1.395 tagged_above=-999 required=2 tests=[BAYES_00=-2.599, FORGED_RCVD_HELO=0.135, SPF_NEUTRAL=1.069] X-Spam-Score: -1.395 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: francisco.yuste@hispalinux.es List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 10:36:41 -0000 --=-lw/lDic8xdms/1IxsoS7 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hello guys, I'm keep on developing rentoy, a spanish card's game.=20 You can have a look at http://ws314.juntadeandalucia.es/plugins/scmsvn/cgi-bin/viewcvs.cgi/?root= =3Drentoy Or download the latest sourcecode as anonymous user fron the subversion server : http://ws314.juntadeandalucia.es/rentoy I finished the game's logic (rather elaborated).=20 Now I'll develop an AI for such game. I have got a few questions for you: 1. Is there a way to save some of my state variables? 2. Is the answer to the question 1. was "No, there isn't". Is there a way to hide the forward (redo) and backward (undo) arrows? =20 3. I know there is a way to hide the score. Since rentoy is a game with two challengers, I don't need the one located in the down-right corner. Could anybody show me an example where it is hidden? All your suggestions are welcome. Cheers; Fran. PS: Be careful if you have a spanish translation of aisleriot. The published packages and the Makefile installation will overwrite=20 those files.=20 --=-lw/lDic8xdms/1IxsoS7 Content-Type: application/pgp-signature; name=signature.asc Content-Description: Esta parte del mensaje =?ISO-8859-1?Q?est=E1?= firmada digitalmente -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQBEn7jRfZ1FT5eF4+ARArxjAJoCYwg5rI+rOsXMkj0XrRacFlYYYwCggG/C vGelk+a5WY5uLy3HaewUtpM= =F7s9 -----END PGP SIGNATURE----- --=-lw/lDic8xdms/1IxsoS7-- From rah@rahga.com Mon Jun 26 08:36:56 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BB4773B0187 for ; Mon, 26 Jun 2006 08:36:56 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 17799-07 for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 402F83B009A for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 2342AFCFC2; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Message-ID: <1491.70.253.230.57.1151325360.squirrel@www.dmerz.com> In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Date: Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Subject: Re: [aisleriot] rentoy with an stupid AI From: "Richard Hoelscher" To: francisco.yuste@hispalinux.es User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.569 tagged_above=-999 required=2 tests=[AWL=0.030, BAYES_00=-2.599] X-Spam-Score: -2.569 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 12:36:57 -0000 I'll try to look at the rest of your quesitons later, but a quickie...: Francisco Yuste García said: > 3. I know there is a way to hide the score. Since rentoy is a game with > two challengers, I don't need the one located in the down-right corner. > Could anybody show me an example where it is hidden? plait, ten_across, valentine: (set-features scores-disabled) -Richard Hoelscher From callum@spooky-possum.org Mon Jun 26 23:03:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A19AB3B0002 for ; Mon, 26 Jun 2006 23:03:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32039-07 for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 658043B00EB for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from 203-173-151-142.bliink.ihug.co.nz ([203.173.151.142] helo=sulphur.local) by genamics.blastula.net with esmtpa (Exim 4.52) id 1Fv3qy-0003YF-1d; Tue, 27 Jun 2006 15:03:04 +1200 Subject: Re: [aisleriot] rentoy with an stupid AI From: Callum McKenzie To: francisco.yuste@hispalinux.es In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Content-Type: text/plain; charset=utf-8 Date: Tue, 27 Jun 2006 15:02:57 +1200 Message-Id: <1151377377.22419.11.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: quoted-printable X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.424 tagged_above=-999 required=2 tests=[AWL=0.040, BAYES_00=-2.599, FORGED_RCVD_HELO=0.135] X-Spam-Score: -2.424 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 27 Jun 2006 03:03:06 -0000 On Mon, 2006-06-26 at 12:37 +0200, Francisco Yuste Garc=C3=ADa wrote: > 1. Is there a way to save some of my state variables? >=20 Not really. Options are persitently stored as a set of binary flags, but are probably unsuitable for what you have in mind. Normal scheme I/O should work so you can write your own file, but that's an "if all else fails" solution. > 2. Is the answer to the question 1. was "No, there isn't". Is there a > way to hide the forward (redo) and backward (undo) arrows? undo-set-sensitive and redo-set-sensitive should disable them (but not hide them). Unfortunately end-move will reset them, so you may have to do some magic like redefining end-move so you can set them back again. - Callum From callum@spooky-possum.org Thu Jun 29 04:08:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 903F53B01CE; Thu, 29 Jun 2006 04:08:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28081-02; Thu, 29 Jun 2006 04:08:09 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id B42D13B0423; Thu, 29 Jun 2006 04:07:56 -0400 (EDT) Received: from [60.234.108.157] (helo=[60.234.108.157]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FvrZ5-0003f6-67; Thu, 29 Jun 2006 20:07:56 +1200 Subject: gnome-games 2.14.2.1 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Thu, 29 Jun 2006 20:07:45 +1200 Message-Id: <1151568466.22419.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.543 tagged_above=-999 required=2 tests=[AWL=0.056, BAYES_00=-2.599] X-Spam-Score: -2.543 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Jun 2006 08:08:18 -0000 gnome-games 2.14.2.1 ==================== This release is primarily to fix a crash that occurs in Aisleriot when you change games. An upgrade is strongly recommended. It also fixes a high-score file corruption bug when entering short names for the high scores table. As a bonus there are also translation updates. Get it from: http://download.gnome.org/sources/gnome-games/2.14/ - Callum From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From francisco.yuste@hispalinux.es Mon Jun 26 06:36:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 0D55E3B0394 for ; Mon, 26 Jun 2006 06:36:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10327-02 for ; Mon, 26 Jun 2006 06:36:39 -0400 (EDT) Received: from localhost.localdomain (pb-d-128-141-128-49.cern.ch [128.141.128.49]) by menubar.gnome.org (Postfix) with ESMTP id 90E753B031F for ; Mon, 26 Jun 2006 06:36:38 -0400 (EDT) Received: from localhost.cern.ch ([127.0.0.1] helo=localhost.localdomain) by localhost.localdomain with esmtp (Exim 4.52) id 1FuoSo-0003nB-El for games-list@gnome.org; Mon, 26 Jun 2006 12:37:06 +0200 Subject: [aisleriot] rentoy with an stupid AI From: Francisco Yuste =?ISO-8859-1?Q?Garc=EDa?= To: games-list@gnome.org Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-lw/lDic8xdms/1IxsoS7" Date: Mon, 26 Jun 2006 12:37:05 +0200 Message-Id: <1151318225.8796.29.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.4.1 X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-1.395 tagged_above=-999 required=2 tests=[BAYES_00=-2.599, FORGED_RCVD_HELO=0.135, SPF_NEUTRAL=1.069] X-Spam-Score: -1.395 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: francisco.yuste@hispalinux.es List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 10:36:41 -0000 --=-lw/lDic8xdms/1IxsoS7 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hello guys, I'm keep on developing rentoy, a spanish card's game.=20 You can have a look at http://ws314.juntadeandalucia.es/plugins/scmsvn/cgi-bin/viewcvs.cgi/?root= =3Drentoy Or download the latest sourcecode as anonymous user fron the subversion server : http://ws314.juntadeandalucia.es/rentoy I finished the game's logic (rather elaborated).=20 Now I'll develop an AI for such game. I have got a few questions for you: 1. Is there a way to save some of my state variables? 2. Is the answer to the question 1. was "No, there isn't". Is there a way to hide the forward (redo) and backward (undo) arrows? =20 3. I know there is a way to hide the score. Since rentoy is a game with two challengers, I don't need the one located in the down-right corner. Could anybody show me an example where it is hidden? All your suggestions are welcome. Cheers; Fran. PS: Be careful if you have a spanish translation of aisleriot. The published packages and the Makefile installation will overwrite=20 those files.=20 --=-lw/lDic8xdms/1IxsoS7 Content-Type: application/pgp-signature; name=signature.asc Content-Description: Esta parte del mensaje =?ISO-8859-1?Q?est=E1?= firmada digitalmente -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQBEn7jRfZ1FT5eF4+ARArxjAJoCYwg5rI+rOsXMkj0XrRacFlYYYwCggG/C vGelk+a5WY5uLy3HaewUtpM= =F7s9 -----END PGP SIGNATURE----- --=-lw/lDic8xdms/1IxsoS7-- From rah@rahga.com Mon Jun 26 08:36:56 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BB4773B0187 for ; Mon, 26 Jun 2006 08:36:56 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 17799-07 for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 402F83B009A for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 2342AFCFC2; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Message-ID: <1491.70.253.230.57.1151325360.squirrel@www.dmerz.com> In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Date: Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Subject: Re: [aisleriot] rentoy with an stupid AI From: "Richard Hoelscher" To: francisco.yuste@hispalinux.es User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.569 tagged_above=-999 required=2 tests=[AWL=0.030, BAYES_00=-2.599] X-Spam-Score: -2.569 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 12:36:57 -0000 I'll try to look at the rest of your quesitons later, but a quickie...: Francisco Yuste García said: > 3. I know there is a way to hide the score. Since rentoy is a game with > two challengers, I don't need the one located in the down-right corner. > Could anybody show me an example where it is hidden? plait, ten_across, valentine: (set-features scores-disabled) -Richard Hoelscher From callum@spooky-possum.org Mon Jun 26 23:03:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A19AB3B0002 for ; Mon, 26 Jun 2006 23:03:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32039-07 for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 658043B00EB for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from 203-173-151-142.bliink.ihug.co.nz ([203.173.151.142] helo=sulphur.local) by genamics.blastula.net with esmtpa (Exim 4.52) id 1Fv3qy-0003YF-1d; Tue, 27 Jun 2006 15:03:04 +1200 Subject: Re: [aisleriot] rentoy with an stupid AI From: Callum McKenzie To: francisco.yuste@hispalinux.es In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Content-Type: text/plain; charset=utf-8 Date: Tue, 27 Jun 2006 15:02:57 +1200 Message-Id: <1151377377.22419.11.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: quoted-printable X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.424 tagged_above=-999 required=2 tests=[AWL=0.040, BAYES_00=-2.599, FORGED_RCVD_HELO=0.135] X-Spam-Score: -2.424 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 27 Jun 2006 03:03:06 -0000 On Mon, 2006-06-26 at 12:37 +0200, Francisco Yuste Garc=C3=ADa wrote: > 1. Is there a way to save some of my state variables? >=20 Not really. Options are persitently stored as a set of binary flags, but are probably unsuitable for what you have in mind. Normal scheme I/O should work so you can write your own file, but that's an "if all else fails" solution. > 2. Is the answer to the question 1. was "No, there isn't". Is there a > way to hide the forward (redo) and backward (undo) arrows? undo-set-sensitive and redo-set-sensitive should disable them (but not hide them). Unfortunately end-move will reset them, so you may have to do some magic like redefining end-move so you can set them back again. - Callum From callum@spooky-possum.org Thu Jun 29 04:08:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 903F53B01CE; Thu, 29 Jun 2006 04:08:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28081-02; Thu, 29 Jun 2006 04:08:09 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id B42D13B0423; Thu, 29 Jun 2006 04:07:56 -0400 (EDT) Received: from [60.234.108.157] (helo=[60.234.108.157]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FvrZ5-0003f6-67; Thu, 29 Jun 2006 20:07:56 +1200 Subject: gnome-games 2.14.2.1 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Thu, 29 Jun 2006 20:07:45 +1200 Message-Id: <1151568466.22419.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.543 tagged_above=-999 required=2 tests=[AWL=0.056, BAYES_00=-2.599] X-Spam-Score: -2.543 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Jun 2006 08:08:18 -0000 gnome-games 2.14.2.1 ==================== This release is primarily to fix a crash that occurs in Aisleriot when you change games. An upgrade is strongly recommended. It also fixes a high-score file corruption bug when entering short names for the high scores table. As a bonus there are also translation updates. Get it from: http://download.gnome.org/sources/gnome-games/2.14/ - Callum From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From francisco.yuste@hispalinux.es Mon Jun 26 06:36:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 0D55E3B0394 for ; Mon, 26 Jun 2006 06:36:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10327-02 for ; Mon, 26 Jun 2006 06:36:39 -0400 (EDT) Received: from localhost.localdomain (pb-d-128-141-128-49.cern.ch [128.141.128.49]) by menubar.gnome.org (Postfix) with ESMTP id 90E753B031F for ; Mon, 26 Jun 2006 06:36:38 -0400 (EDT) Received: from localhost.cern.ch ([127.0.0.1] helo=localhost.localdomain) by localhost.localdomain with esmtp (Exim 4.52) id 1FuoSo-0003nB-El for games-list@gnome.org; Mon, 26 Jun 2006 12:37:06 +0200 Subject: [aisleriot] rentoy with an stupid AI From: Francisco Yuste =?ISO-8859-1?Q?Garc=EDa?= To: games-list@gnome.org Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-lw/lDic8xdms/1IxsoS7" Date: Mon, 26 Jun 2006 12:37:05 +0200 Message-Id: <1151318225.8796.29.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.4.1 X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-1.395 tagged_above=-999 required=2 tests=[BAYES_00=-2.599, FORGED_RCVD_HELO=0.135, SPF_NEUTRAL=1.069] X-Spam-Score: -1.395 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: francisco.yuste@hispalinux.es List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 10:36:41 -0000 --=-lw/lDic8xdms/1IxsoS7 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hello guys, I'm keep on developing rentoy, a spanish card's game.=20 You can have a look at http://ws314.juntadeandalucia.es/plugins/scmsvn/cgi-bin/viewcvs.cgi/?root= =3Drentoy Or download the latest sourcecode as anonymous user fron the subversion server : http://ws314.juntadeandalucia.es/rentoy I finished the game's logic (rather elaborated).=20 Now I'll develop an AI for such game. I have got a few questions for you: 1. Is there a way to save some of my state variables? 2. Is the answer to the question 1. was "No, there isn't". Is there a way to hide the forward (redo) and backward (undo) arrows? =20 3. I know there is a way to hide the score. Since rentoy is a game with two challengers, I don't need the one located in the down-right corner. Could anybody show me an example where it is hidden? All your suggestions are welcome. Cheers; Fran. PS: Be careful if you have a spanish translation of aisleriot. The published packages and the Makefile installation will overwrite=20 those files.=20 --=-lw/lDic8xdms/1IxsoS7 Content-Type: application/pgp-signature; name=signature.asc Content-Description: Esta parte del mensaje =?ISO-8859-1?Q?est=E1?= firmada digitalmente -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQBEn7jRfZ1FT5eF4+ARArxjAJoCYwg5rI+rOsXMkj0XrRacFlYYYwCggG/C vGelk+a5WY5uLy3HaewUtpM= =F7s9 -----END PGP SIGNATURE----- --=-lw/lDic8xdms/1IxsoS7-- From rah@rahga.com Mon Jun 26 08:36:56 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BB4773B0187 for ; Mon, 26 Jun 2006 08:36:56 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 17799-07 for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 402F83B009A for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 2342AFCFC2; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Message-ID: <1491.70.253.230.57.1151325360.squirrel@www.dmerz.com> In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Date: Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Subject: Re: [aisleriot] rentoy with an stupid AI From: "Richard Hoelscher" To: francisco.yuste@hispalinux.es User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.569 tagged_above=-999 required=2 tests=[AWL=0.030, BAYES_00=-2.599] X-Spam-Score: -2.569 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 12:36:57 -0000 I'll try to look at the rest of your quesitons later, but a quickie...: Francisco Yuste García said: > 3. I know there is a way to hide the score. Since rentoy is a game with > two challengers, I don't need the one located in the down-right corner. > Could anybody show me an example where it is hidden? plait, ten_across, valentine: (set-features scores-disabled) -Richard Hoelscher From callum@spooky-possum.org Mon Jun 26 23:03:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A19AB3B0002 for ; Mon, 26 Jun 2006 23:03:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32039-07 for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 658043B00EB for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from 203-173-151-142.bliink.ihug.co.nz ([203.173.151.142] helo=sulphur.local) by genamics.blastula.net with esmtpa (Exim 4.52) id 1Fv3qy-0003YF-1d; Tue, 27 Jun 2006 15:03:04 +1200 Subject: Re: [aisleriot] rentoy with an stupid AI From: Callum McKenzie To: francisco.yuste@hispalinux.es In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Content-Type: text/plain; charset=utf-8 Date: Tue, 27 Jun 2006 15:02:57 +1200 Message-Id: <1151377377.22419.11.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: quoted-printable X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.424 tagged_above=-999 required=2 tests=[AWL=0.040, BAYES_00=-2.599, FORGED_RCVD_HELO=0.135] X-Spam-Score: -2.424 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 27 Jun 2006 03:03:06 -0000 On Mon, 2006-06-26 at 12:37 +0200, Francisco Yuste Garc=C3=ADa wrote: > 1. Is there a way to save some of my state variables? >=20 Not really. Options are persitently stored as a set of binary flags, but are probably unsuitable for what you have in mind. Normal scheme I/O should work so you can write your own file, but that's an "if all else fails" solution. > 2. Is the answer to the question 1. was "No, there isn't". Is there a > way to hide the forward (redo) and backward (undo) arrows? undo-set-sensitive and redo-set-sensitive should disable them (but not hide them). Unfortunately end-move will reset them, so you may have to do some magic like redefining end-move so you can set them back again. - Callum From callum@spooky-possum.org Thu Jun 29 04:08:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 903F53B01CE; Thu, 29 Jun 2006 04:08:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28081-02; Thu, 29 Jun 2006 04:08:09 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id B42D13B0423; Thu, 29 Jun 2006 04:07:56 -0400 (EDT) Received: from [60.234.108.157] (helo=[60.234.108.157]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FvrZ5-0003f6-67; Thu, 29 Jun 2006 20:07:56 +1200 Subject: gnome-games 2.14.2.1 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Thu, 29 Jun 2006 20:07:45 +1200 Message-Id: <1151568466.22419.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.543 tagged_above=-999 required=2 tests=[AWL=0.056, BAYES_00=-2.599] X-Spam-Score: -2.543 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Jun 2006 08:08:18 -0000 gnome-games 2.14.2.1 ==================== This release is primarily to fix a crash that occurs in Aisleriot when you change games. An upgrade is strongly recommended. It also fixes a high-score file corruption bug when entering short names for the high scores table. As a bonus there are also translation updates. Get it from: http://download.gnome.org/sources/gnome-games/2.14/ - Callum From s.marechal@jejik.com Tue Jun 6 13:44:30 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 65AF53B0B3E for ; Tue, 6 Jun 2006 13:44:30 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10153-06 for ; Tue, 6 Jun 2006 13:44:29 -0400 (EDT) Received: from smtp-vbr12.xs4all.nl (smtp-vbr12.xs4all.nl [194.109.24.32]) by menubar.gnome.org (Postfix) with ESMTP id 6FCD93B0B15 for ; Tue, 6 Jun 2006 13:44:28 -0400 (EDT) Received: from [192.168.1.2] (a82-92-145-91.adsl.xs4all.nl [82.92.145.91]) (authenticated bits=0) by smtp-vbr12.xs4all.nl (8.13.6/8.13.6) with ESMTP id k56HiKap042355 for ; Tue, 6 Jun 2006 19:44:26 +0200 (CEST) (envelope-from s.marechal@jejik.com) Message-ID: <4485BF00.5090807@jejik.com> Date: Tue, 06 Jun 2006 19:44:32 +0200 From: Sander Marechal User-Agent: Thunderbird 1.5.0.2 (X11/20060522) MIME-Version: 1.0 To: games-list@gnome.org Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by XS4ALL Virus Scanner X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Subject: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:44:30 -0000 Hello, Are there perchance any Debian Developers on gnome-games? I am looking for a debian upload sponsor for my hearts game[1] that was discussed on this list earlier[2]. Thanks in advance! [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html -- Sander Marechal http://www.gnome-games.org From me@jasonclinton.com Tue Jun 6 13:57:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BA8A13B0B3C for ; Tue, 6 Jun 2006 13:57:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10912-10 for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from ms-smtp-04.rdc-kc.rr.com (ms-smtp-04.rdc-kc.rr.com [24.94.166.116]) by menubar.gnome.org (Postfix) with ESMTP id 29B2C3B023F for ; Tue, 6 Jun 2006 13:57:16 -0400 (EDT) Received: from [192.168.0.99] (CPE-24-208-124-242.kc.res.rr.com [24.208.124.242]) by ms-smtp-04.rdc-kc.rr.com (8.13.6/8.13.6) with ESMTP id k56Hui0g021834 for ; Tue, 6 Jun 2006 12:57:13 -0500 (CDT) From: "Jason D. Clinton" To: games-list@gnome.org Date: Tue, 6 Jun 2006 12:56:46 -0500 User-Agent: KMail/1.9.1 References: <4485BF00.5090807@jejik.com> In-Reply-To: <4485BF00.5090807@jejik.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200606061256.46274.me@jasonclinton.com> X-Virus-Scanned: Symantec AntiVirus Scan Engine X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.553 tagged_above=-999 required=2 tests=[AWL=0.046, BAYES_00=-2.599] X-Spam-Score: -2.553 X-Spam-Level: Subject: Re: Any Debian Developers on gnome-games? X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 06 Jun 2006 17:57:17 -0000 On Tuesday 06 June 2006 12:44, Sander Marechal wrote: > Are there perchance any Debian Developers on gnome-games? I am looking > for a debian upload sponsor for my hearts game[1] that was discussed on > this list earlier[2]. > > Thanks in advance! > > [1]http://lists.debian.org/debian-mentors/2006/06/msg00069.html > [2]http://mail.gnome.org/archives/games-list/2006-May/msg00039.html I am not a DD but I do work with Debian quite a bit; while I cannot sponsor your upload, I believe that Josselin (who does a lot of the GNOME packaging on Debian) is the guy who you want to talk to. His blog is here: http://np237.livejournal.com/ From callum@spooky-possum.org Mon Jun 12 02:05:21 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 06D8C3B000D; Mon, 12 Jun 2006 02:05:21 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 21232-04; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 4C4D83B00D4; Mon, 12 Jun 2006 02:05:19 -0400 (EDT) Received: from [60.234.103.60] (helo=[60.234.103.60]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FpfWT-0001Yo-NG; Mon, 12 Jun 2006 18:03:39 +1200 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Mon, 12 Jun 2006 18:03:05 +1200 Message-Id: <1150092185.10939.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.538 tagged_above=-999 required=2 tests=[AWL=0.061, BAYES_00=-2.599] X-Spam-Score: -2.538 X-Spam-Level: Cc: Subject: gnome-games 2.15.3 X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 12 Jun 2006 06:05:21 -0000 gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). As usual, get it from: http://download.gnome.org/sources/gnome-games/2.15/ - Callum From andrearo@stud.ntnu.no Sun Jun 18 13:41:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id ACA4A3B008F for ; Sun, 18 Jun 2006 13:41:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 05467-10 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 783BA3B0071 for ; Sun, 18 Jun 2006 13:41:35 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 47CA6336C5 for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP for ; Sun, 18 Jun 2006 18:36:41 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 3E6A3CFFFA; Sun, 18 Jun 2006 18:37:14 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 1503DCFF16 for ; Sun, 18 Jun 2006 18:37:13 +0200 (MEST) Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) From: Andreas Rosdal To: games-list@gnome.org Subject: Consistent Gnome-games coding style Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.548 tagged_above=-999 required=2 tests=[AWL=0.051, BAYES_00=-2.599] X-Spam-Score: -2.548 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 18 Jun 2006 17:41:41 -0000 Hello, I would like gnome-games to have a consistent coding style. Currently, there is a mix of several coding styles. These are the coding styles used by the various games: - GNU coding style: libgames-support, aisleriot, gnobots, gnotravex, gnotski, same-gnome. - Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno, gtali, gataxx, glines, gnibbles, gnomine, mahjongg. README and HACKING needs to be updated to specify the details of which coding style that should be used. I would like to change all the existing code to follow a consistent coding style, even though it can interfere with revision tracking in CVS. The tool indent can be used for this. New code should follow the same coding style, and patches which don't follow the GNU coding style rejected. I propose that we change all code to follow the GNU coding style, as defined here: http://www.gnu.org/prep/standards/standards.html There is also some more details here: http://developer.gimp.org/HACKING - Andreas From rah@rahga.com Sun Jun 18 21:31:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id CAB8C3B0A71 for ; Sun, 18 Jun 2006 21:31:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 18966-08 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 7F2BF3B0BA0 for ; Sun, 18 Jun 2006 21:31:12 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 3EA15FD4CD; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Message-ID: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> In-Reply-To: References: Date: Sun, 18 Jun 2006 20:29:16 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Andreas Rosdal" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.562 tagged_above=-999 required=2 tests=[AWL=0.037, BAYES_00=-2.599] X-Spam-Score: -2.562 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 01:31:15 -0000 Andreas Rosdal said: >... > I would like to change all the existing code to follow a consistent coding > style, even though it can interfere with revision tracking in CVS. >... Andreas: I'd rather not lose over 5 years of revision history per game. With unfortunate regularity, minor changes that are over a year-old have wound up causing nasty bugs. CVS has saved me from doing a ton of unneeded work over the years. Also, in my opinion, there's just no real benefit to doing this, and there's no lack of work facing us in bugzilla. There are cases within the codebase where contributors have sent in patches that just completely ignore the indention used by the majority of surrounding code, and I'm all for fixing those problem spots up. -Richard Hoelscher From andrearo@stud.ntnu.no Mon Jun 19 04:21:14 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 5DF563B0339 for ; Mon, 19 Jun 2006 04:21:14 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32558-08 for ; Mon, 19 Jun 2006 04:21:13 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 192423B0111 for ; Mon, 19 Jun 2006 04:21:12 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id DA96D3375E; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Mon, 19 Jun 2006 10:20:11 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id E1A0ACFFFA; Mon, 19 Jun 2006 10:20:44 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id C3558CFF16; Mon, 19 Jun 2006 10:20:44 +0200 (MEST) Date: Mon, 19 Jun 2006 10:20:44 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Richard Hoelscher Subject: Re: Consistent Gnome-games coding style In-Reply-To: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> Message-ID: References: <2137.70.253.230.57.1150680556.squirrel@www.dmerz.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.555 tagged_above=-999 required=2 tests=[AWL=0.044, BAYES_00=-2.599] X-Spam-Score: -2.555 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 08:21:14 -0000 On Sun, 18 Jun 2006, Richard Hoelscher wrote: > Also, in my opinion, there's just no real benefit to doing this, and > there's no lack of work facing us in bugzilla. There are cases within the > codebase where contributors have sent in patches that just completely > ignore the indention used by the majority of surrounding code, and I'm all > for fixing those problem spots up. To prevent this from happening in the future, we can at least specify in README and/or HACKING the preferred coding style. - Andreas From horkana@maths.tcd.ie Mon Jun 19 19:17:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 282EF3B0E03 for ; Mon, 19 Jun 2006 19:17:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06603-07 for ; Mon, 19 Jun 2006 19:17:05 -0400 (EDT) Received: from salmon.maths.tcd.ie (salmon.maths.tcd.ie [134.226.81.11]) by menubar.gnome.org (Postfix) with SMTP id 553793B049C for ; Mon, 19 Jun 2006 19:17:04 -0400 (EDT) Received: from salmon.maths.tcd.ie ([134.226.81.11] helo=salmon.maths.tcd.ie) by salmon.maths.tcd.ie with SMTP id ; 20 Jun 2006 00:16:08 +0100 (BST) Date: Tue, 20 Jun 2006 00:16:08 +0100 (BST) From: Alan Horkan Cc: games-list@gnome.org Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.592 tagged_above=-999 required=2 tests=[AWL=0.007, BAYES_00=-2.599] X-Spam-Score: -2.592 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 19 Jun 2006 23:17:06 -0000 On Sun, 18 Jun 2006, Andreas Rosdal wrote: > Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST) > From: Andreas Rosdal > To: games-list@gnome.org > Subject: Consistent Gnome-games coding style > > Hello, > > I would like gnome-games to have a consistent coding style. > Currently, there is a mix of several coding styles. > These are the coding styles used by the various games: I'm no expert on this but isn't there a Gnome coding style we should follow? (It is quite possible it is the same as the GNU style.) If memory serves (from similar discussion on the Abiword list if I recall correctly) there is some way to manage the process and improve coding style or at least indentation by running an automated check at commit time to make sure any new code follows the rules. I dont recall the details but perhaps if you mention it to more experienced developers it might remind them of how to do something like that. -- Alan From andrearo@stud.ntnu.no Tue Jun 20 02:22:04 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 900133B0963 for ; Tue, 20 Jun 2006 02:22:04 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28972-05 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from signal.itea.ntnu.no (signal.itea.ntnu.no [129.241.190.231]) by menubar.gnome.org (Postfix) with ESMTP id 66F5D3B0E14 for ; Tue, 20 Jun 2006 02:22:01 -0400 (EDT) Received: from localhost (localhost [127.0.0.1]) by signal.itea.ntnu.no (Postfix) with ESMTP id 0930F3374D; Tue, 20 Jun 2006 07:55:32 +0200 (CEST) Received: from gaupe.stud.ntnu.no (gaupe.stud.ntnu.no [129.241.56.184]) by signal.itea.ntnu.no (Postfix) with ESMTP; Tue, 20 Jun 2006 07:55:31 +0200 (CEST) Received: by gaupe.stud.ntnu.no (Postfix, from userid 29367) id 6D14BCFFFA; Tue, 20 Jun 2006 07:56:05 +0200 (CEST) Received: from localhost (localhost [127.0.0.1]) by gaupe.stud.ntnu.no (Postfix) with ESMTP id 5096DCFF16; Tue, 20 Jun 2006 07:56:05 +0200 (MEST) Date: Tue, 20 Jun 2006 07:56:05 +0200 (MEST) From: =?ISO-8859-1?Q?Andreas_R=F8sdal?= To: Alan Horkan Subject: Re: Consistent Gnome-games coding style In-Reply-To: Message-ID: References: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Content-Scanned: with sophos and spamassassin at mailgw.ntnu.no. X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.56 tagged_above=-999 required=2 tests=[AWL=0.039, BAYES_00=-2.599] X-Spam-Score: -2.56 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 06:22:04 -0000 On Tue, 20 Jun 2006, Alan Horkan wrote: > On Sun, 18 Jun 2006, Andreas Rosdal wrote: > > I would like gnome-games to have a consistent coding style. > > Currently, there is a mix of several coding styles. > > These are the coding styles used by the various games: > > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) As far as I can tell, there is no GNOME coding style. That's at least what the programming guidelines state: http://developer.gnome.org/doc/guides/programming-guidelines/code-style.html > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. I haven't heard about this, but it would be interesting. - Andreas From rah@rahga.com Tue Jun 20 03:19:45 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A50B53B0F0F for ; Tue, 20 Jun 2006 03:19:45 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 31897-03 for ; Tue, 20 Jun 2006 03:19:43 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id E2DD23B0F4F for ; Tue, 20 Jun 2006 03:19:42 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id A1EEBFCFC9; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Message-ID: <2048.70.253.230.57.1150787864.squirrel@www.dmerz.com> In-Reply-To: References: Date: Tue, 20 Jun 2006 02:17:44 -0500 (CDT) Subject: Re: Consistent Gnome-games coding style From: "Richard Hoelscher" To: "Alan Horkan" User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.566 tagged_above=-999 required=2 tests=[AWL=0.033, BAYES_00=-2.599] X-Spam-Score: -2.566 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 20 Jun 2006 07:19:45 -0000 Alan Horkan said: > I'm no expert on this but isn't there a Gnome coding style we should > follow? (It is quite possible it is the same as the GNU style.) http://developer.gnome.org/doc/guides/programming-guidelines/ "GNOME has a mix of coding styles, and we do not enforce any one of them. The most important thing is for the code to be consistent within a program or library If you do not have any personal preference for a style, we recommend the Linux kernel coding style, or the GNU coding style." ...It further recommends Linux style for core gnome code. > If memory serves (from similar discussion on the Abiword list if I recall > correctly) there is some way to manage the process and improve coding > style or at least indentation by running an automated check at commit time > to make sure any new code follows the rules. I dont recall the details > but perhaps if you mention it to more experienced developers it might > remind them of how to do something like that. Following rules these days isn't a huge problem now, since new code from a new contributor generally goes in through bugzilla and out through a maintainer. Anyone looking for to really get their hands dirty and spending a couple of days on a single bug, I'd instead recommend fixing Bugs #167421 (freak crash in Four In A Row AI), #342038 (superfreaky unpredicatble GC bugs in aisleriot), or one of the many blackjack feature requests that can only be appreciated by professional card counters. -Richard Hoelscher From francisco.yuste@hispalinux.es Mon Jun 26 06:36:41 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 0D55E3B0394 for ; Mon, 26 Jun 2006 06:36:41 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 10327-02 for ; Mon, 26 Jun 2006 06:36:39 -0400 (EDT) Received: from localhost.localdomain (pb-d-128-141-128-49.cern.ch [128.141.128.49]) by menubar.gnome.org (Postfix) with ESMTP id 90E753B031F for ; Mon, 26 Jun 2006 06:36:38 -0400 (EDT) Received: from localhost.cern.ch ([127.0.0.1] helo=localhost.localdomain) by localhost.localdomain with esmtp (Exim 4.52) id 1FuoSo-0003nB-El for games-list@gnome.org; Mon, 26 Jun 2006 12:37:06 +0200 Subject: [aisleriot] rentoy with an stupid AI From: Francisco Yuste =?ISO-8859-1?Q?Garc=EDa?= To: games-list@gnome.org Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-lw/lDic8xdms/1IxsoS7" Date: Mon, 26 Jun 2006 12:37:05 +0200 Message-Id: <1151318225.8796.29.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.4.1 X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-1.395 tagged_above=-999 required=2 tests=[BAYES_00=-2.599, FORGED_RCVD_HELO=0.135, SPF_NEUTRAL=1.069] X-Spam-Score: -1.395 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: francisco.yuste@hispalinux.es List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 10:36:41 -0000 --=-lw/lDic8xdms/1IxsoS7 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hello guys, I'm keep on developing rentoy, a spanish card's game.=20 You can have a look at http://ws314.juntadeandalucia.es/plugins/scmsvn/cgi-bin/viewcvs.cgi/?root= =3Drentoy Or download the latest sourcecode as anonymous user fron the subversion server : http://ws314.juntadeandalucia.es/rentoy I finished the game's logic (rather elaborated).=20 Now I'll develop an AI for such game. I have got a few questions for you: 1. Is there a way to save some of my state variables? 2. Is the answer to the question 1. was "No, there isn't". Is there a way to hide the forward (redo) and backward (undo) arrows? =20 3. I know there is a way to hide the score. Since rentoy is a game with two challengers, I don't need the one located in the down-right corner. Could anybody show me an example where it is hidden? All your suggestions are welcome. Cheers; Fran. PS: Be careful if you have a spanish translation of aisleriot. The published packages and the Makefile installation will overwrite=20 those files.=20 --=-lw/lDic8xdms/1IxsoS7 Content-Type: application/pgp-signature; name=signature.asc Content-Description: Esta parte del mensaje =?ISO-8859-1?Q?est=E1?= firmada digitalmente -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQBEn7jRfZ1FT5eF4+ARArxjAJoCYwg5rI+rOsXMkj0XrRacFlYYYwCggG/C vGelk+a5WY5uLy3HaewUtpM= =F7s9 -----END PGP SIGNATURE----- --=-lw/lDic8xdms/1IxsoS7-- From rah@rahga.com Mon Jun 26 08:36:56 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id BB4773B0187 for ; Mon, 26 Jun 2006 08:36:56 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 17799-07 for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: from injector.dmerz.net (injector.dmerz.net [66.196.18.83]) by menubar.gnome.org (Postfix) with ESMTP id 402F83B009A for ; Mon, 26 Jun 2006 08:36:55 -0400 (EDT) Received: by injector.dmerz.net (Postfix, from userid 48) id 2342AFCFC2; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Received: from 70.253.230.57 (SquirrelMail authenticated user rahga) by www.dmerz.com with HTTP; Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Message-ID: <1491.70.253.230.57.1151325360.squirrel@www.dmerz.com> In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Date: Mon, 26 Jun 2006 07:36:00 -0500 (CDT) Subject: Re: [aisleriot] rentoy with an stupid AI From: "Richard Hoelscher" To: francisco.yuste@hispalinux.es User-Agent: SquirrelMail/1.4.2-3 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 Importance: Normal X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.569 tagged_above=-999 required=2 tests=[AWL=0.030, BAYES_00=-2.599] X-Spam-Score: -2.569 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: rah@rahga.com List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 26 Jun 2006 12:36:57 -0000 I'll try to look at the rest of your quesitons later, but a quickie...: Francisco Yuste García said: > 3. I know there is a way to hide the score. Since rentoy is a game with > two challengers, I don't need the one located in the down-right corner. > Could anybody show me an example where it is hidden? plait, ten_across, valentine: (set-features scores-disabled) -Richard Hoelscher From callum@spooky-possum.org Mon Jun 26 23:03:06 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id A19AB3B0002 for ; Mon, 26 Jun 2006 23:03:06 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 32039-07 for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id 658043B00EB for ; Mon, 26 Jun 2006 23:03:05 -0400 (EDT) Received: from 203-173-151-142.bliink.ihug.co.nz ([203.173.151.142] helo=sulphur.local) by genamics.blastula.net with esmtpa (Exim 4.52) id 1Fv3qy-0003YF-1d; Tue, 27 Jun 2006 15:03:04 +1200 Subject: Re: [aisleriot] rentoy with an stupid AI From: Callum McKenzie To: francisco.yuste@hispalinux.es In-Reply-To: <1151318225.8796.29.camel@localhost.localdomain> References: <1151318225.8796.29.camel@localhost.localdomain> Content-Type: text/plain; charset=utf-8 Date: Tue, 27 Jun 2006 15:02:57 +1200 Message-Id: <1151377377.22419.11.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: quoted-printable X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.424 tagged_above=-999 required=2 tests=[AWL=0.040, BAYES_00=-2.599, FORGED_RCVD_HELO=0.135] X-Spam-Score: -2.424 X-Spam-Level: Cc: games-list@gnome.org X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 27 Jun 2006 03:03:06 -0000 On Mon, 2006-06-26 at 12:37 +0200, Francisco Yuste Garc=C3=ADa wrote: > 1. Is there a way to save some of my state variables? >=20 Not really. Options are persitently stored as a set of binary flags, but are probably unsuitable for what you have in mind. Normal scheme I/O should work so you can write your own file, but that's an "if all else fails" solution. > 2. Is the answer to the question 1. was "No, there isn't". Is there a > way to hide the forward (redo) and backward (undo) arrows? undo-set-sensitive and redo-set-sensitive should disable them (but not hide them). Unfortunately end-move will reset them, so you may have to do some magic like redefining end-move so you can set them back again. - Callum From callum@spooky-possum.org Thu Jun 29 04:08:17 2006 Return-Path: X-Original-To: games-list@gnome.org Delivered-To: games-list@gnome.org Received: from localhost (unknown [127.0.0.1]) by menubar.gnome.org (Postfix) with ESMTP id 903F53B01CE; Thu, 29 Jun 2006 04:08:17 -0400 (EDT) Received: from menubar.gnome.org ([127.0.0.1]) by localhost (menubar.gnome.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 28081-02; Thu, 29 Jun 2006 04:08:09 -0400 (EDT) Received: from genamics.blastula.net (dns1.blastula.net [64.92.214.155]) by menubar.gnome.org (Postfix) with ESMTP id B42D13B0423; Thu, 29 Jun 2006 04:07:56 -0400 (EDT) Received: from [60.234.108.157] (helo=[60.234.108.157]) by genamics.blastula.net with esmtpa (Exim 4.52) id 1FvrZ5-0003f6-67; Thu, 29 Jun 2006 20:07:56 +1200 Subject: gnome-games 2.14.2.1 From: Callum McKenzie To: games-list@gnome.org, gnome-announce-list@gnome.org Content-Type: text/plain Date: Thu, 29 Jun 2006 20:07:45 +1200 Message-Id: <1151568466.22419.21.camel@localhost.localdomain> Mime-Version: 1.0 X-Mailer: Evolution 2.6.1 Content-Transfer-Encoding: 7bit X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - genamics.blastula.net X-AntiAbuse: Original Domain - gnome.org X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - spooky-possum.org X-Source: X-Source-Args: X-Source-Dir: X-Virus-Scanned: by amavisd-new at gnome.org X-Spam-Status: No, score=-2.543 tagged_above=-999 required=2 tests=[AWL=0.056, BAYES_00=-2.599] X-Spam-Score: -2.543 X-Spam-Level: X-BeenThere: games-list@gnome.org X-Mailman-Version: 2.1.8 Precedence: list Reply-To: callum@spooky-possum.org List-Id: "List for discussing the games in GNOME." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 29 Jun 2006 08:08:18 -0000 gnome-games 2.14.2.1 ==================== This release is primarily to fix a crash that occurs in Aisleriot when you change games. An upgrade is strongly recommended. It also fixes a high-score file corruption bug when entering short names for the high scores table. As a bonus there are also translation updates. Get it from: http://download.gnome.org/sources/gnome-games/2.14/ - Callum