Jochen Voss wrote:
So if your widget can't handle destroy being called multiple times, then it is a bug in your widget. You probably want to move some of the code you currently have in the "destroy" handler to a "finalize" handler.Is it guaranteed, that after the first call to destroy only destroy and finalise calls will happen?
No. James. -- Email: james daa com au WWW: http://www.daa.com.au/~james/